AI Insights · Timothy · October 2021
Top Gacha Games on Android in Oceania: Q3 2021 Performance
In Q3 2021, Gacha games like [Genshin Impact: Natlan Launch](https://app.sensortower.com/overview/com.miHoYo.GenshinImpact?country=US) and [RAID: Shadow Legends](https://app.sensortower.com/overview/com.plarium.raidlegends?country=US) showed varied trends in downloads, revenue, and active users on the Android platform in Oceania.
The third quarter of 2021 saw a dynamic performance for the top Gacha games on the Android platform in Oceania. Here’s a breakdown of the key metrics for the leading titles.
Genshin Impact: Natlan Launch experienced fluctuating weekly revenue, peaking at around $221K in the last week of August. Downloads showed a slight upward trend mid-quarter, peaking at 3.7K in the same period. Weekly active users saw a modest increase, from 31.7K to 37K by the end of September.
RAID: Shadow Legends displayed a steady revenue stream, with a notable peak of approximately $79K in mid-September. Weekly downloads saw a slight dip, decreasing from 2.1K at the beginning of the quarter to 1.9K by the end. Active users remained relatively stable, ranging from 15.5K to 14.7K.
Top War: Battle Game showed consistent weekly revenue, averaging around $70K, with a peak of $73K in mid-August. However, downloads experienced a significant decline, dropping from 5.6K at the start of the quarter to just over 1.9K by the end. Active users followed a similar downward trend, decreasing from 15.9K to 8.3K.
Rise of Kingdoms: Lost Crusade saw a steady rise in weekly revenue, reaching about $81K in the final week of September. Downloads, however, steadily declined, from 3.1K at the beginning of the quarter to 757 by the end. Active users also decreased, from 8.1K to 4.1K over the same period.
DRAGON BALL Z DOKKAN BATTLE experienced a peak in weekly revenue of approximately $106K in mid-July. Downloads peaked at 3.6K in the week of July 19 but declined steadily thereafter. Active users saw a rise to 7.6K in mid-July but fluctuated, ending the quarter at around 5.1K.
These insights highlight the dynamic nature of the Gacha game market in Oceania. For more detailed analytics and trends, visit Sensor Tower.